Spawning Monsters
Spawning monsters in Metin Rogue is done via generation. While you can also add persistent spawns, we will only handle the generation aspect in this guide.
Monster generation files are stored in the server_data/monstergen folder.
Inside you need to create a sub folder for the map that the monster will be spawned in, for example map021 for Map 1 in the yellow empire.
Let's create a generation file called "AwesomeWildDogGen.txt" in the map021 folder.
Inside we write:
Monster AwesomeWildDog
RespawnInterval 60
GroupCount 3
Anchored 640 640
Count 100
Range 12 22
What this will do is simple: it will create 100 AwesomeWildDog in a radius around position 640, 640 (which is the town center of Map 1, yellow empire). The radius that they will spawn in is between 12% and 22% percent (so very close to the town).
It will spawn 3 of them in a group and they will respawn after 60 seconds of being killed.
Note: Instead of Range you can use NormalizedRange which will treat the percentages relative to the map's height and width. In case a map is taller than it is wide (like Map 1 in the yellow empire), it will create better spawn positions on the tall side.
Updated 12 days ago