Creating Monsters

Monsters are stored in the server_data/monsters folder.


Let's create a wild dog that has a high critical hit rate and the default strolling and attack behaviour.


Create an AwesomeWildDog.txt file inside the monsters folder. Inside we add:


Race 101

Level 1

HP 100
Attack 20
Defense 0
CriticalRate 1.5

ExpFactor 1.0
Loot MyWildDogLoot

StrollAI Basic

AttackAI Basic


As you see, the format is pretty straight forward and self explaining. The "Race" field refers to the Metin2 Mob ID. The "Loot" field refers to a file saved in the server_data/loot folder.

=> References like the loot are always using the file name without the .txt ending.

File names are converted to IDs internally so make sure to choose a self explaining name that will not change in the future.


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